The animation track editor hasn't been ported, but there is an extension written by ganota from UV. Not perfect yet, but you can see animations applied on the correct gender. Scripting allows automated modding even without the GUI! Meshes are shown in the renderer which is based on directx. Some options are hidden in context menus! Morphs and animations in the workspace have to be dropped into their own views. Morphs exported as MQO are named *.morph.mqo.ĭragging and dropping of frame hierarchies, meshes, materials and textures from and to the Object Tree and Workspace. Import formats: MQO (Metasequoia), X (DirectX), DAE* (Collada), FBX* (Autodesk), 3DS* (3DMax), OBJ*, DXF* (AutoCAD)Įxport formats: All of the above except for 3DS. Pp, xx and xa files can be dropped (or opened) directly. Support for all games from Illusion supported by the old SB3Utility plus HET, Musu, PPD / PSP, IW, RP, AA2 Trial. Shortcut keys dont work in the Script window and Log windowĬloses without asking when something has been edited. What's New in SB3Utility(GUI+Script) 0.6.2?įBX: For XAs, interpolation still doesn't have Euler Continuity. Concepts and requirements have been posted here. Here is the new SB3Utility(GUI+Script) made by Alamar with a few ideas and additions from me.
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